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So I used the Unity Standard asset thing, the one that comes with those pre-made shapes (idk what else to call it). But they are called...
Oh or that lol. Thanks. Thats easy enough for me to do. Never thought of that.
At least I think thats how it should be done. I have a teleporter and kept it simple right now. Its represented by a blue rectangle that I drew...
Not sure if this goes here. I ran into a problem where I could no longer edit my collider (after clicking the edit button, there was no green...
I am not sure if this goes here. I started my canvas in World Space, and I set my character's move speed to 4, which was perfect. I changed out...
I have two separate scripts, one for the actual item collecting and one for the exit. When you collected 20 items and proceed to the exit it...
I have no clue if this goes here, mods, please move it to the proper location if this doesn't belong in this section of the forum. I can make a...
Thanks. That seemed to fix the glitchy flickering of the numbers when the day would increase by 1 once I removed it from Update()
The first step is to get the days to go up. I couldn't find a single tutorial on how to do that, so I tried to figure it out myself, I feel like...
I was searching for ways to disable a collider, and for what I needed, this was only the method that worked. Thanks! It also works when you have...
Oops sorry I made my thread wrong. The land would no longer develop once I added the second "&&" but would develop once I commented out the...
Those are the colliders on each of my three objects with their respective tag names
EDIT: IT'S NOT THE THIRD IF THAT WASN'T WORKING, IT WAS THE SECOND "&&" THAT I INCLUDED THAT CAUSED THE SCRIPT TO NO LONGER WORK The land would...
I went to my sprite editor, I tried to slice an image, then something messed up along the way and it brought my entire asset from the Project...
its not coding. its within the GUI itself. And to make matters worse, I lost my palette. Since i still have all of my code, if I really wanted...
I was using the built-in grid/palette system, I was trying to do something, messed it up, now my entire scene got messed up. I was like "its ok,...
if I can find the code for it (in the OP) it would be great. I cant seem to find any tutorials with how to do it.
does Unity release all the source code for their engine? I thought you get the tile system by default once you update your version to the one...
Does Unity have that anywhere? Knowing how they did the following will be nice: "paint a filled box with active brush" "paint with active brush"
It works when I change "&&" to || (when I change "and" to "or"). I just wanted to test the "or" to see if that works and it did. So I am not...