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Im not sure if i can push it straight to to metadata as it is. I was looking at ShaderVaraibles.hlsl and there are defines for unity_SHAr,...
Oh, i figured it out. There are 4 things that i needed to do. 1) I should use LightProbes.CalculateInterpolatedLightAndOcclusionProbes to get data...
I would love to do that but i simply dont know how :( In attached test project, they already use "unity_ProbesOcclusion" etc. but it doesnt work....
Can you please provide more detailed instructions how to use this new API? I know that its not really for novice users but CPU gain is just too...
I got this error today too when i tried to build game with occlusion enabled. Does anyone know what to do with that?
Heya again. Im not sure if its really perfect culling related but i will post it in case someone will have this problem too. I noticed that when i...
They should. You cannot cull object that is projecting shadow on place where you can see because it will result in incorrect lighting.
Heya I wanted to ask if perfect culling calculates shadow impact on objects too or not. In my example, i can see that some part of interior are...
Heya. I know that this question was asked on January but i can see no more information about that. Is there any eta about support for HDRP 12?
Heya! Im playing just few hours with this asset but i found myself really confused about why some of my objects are or are not culled. There are...
Hello. These workarounds are not possible for us because issue is not in moving particles, its really in size of these arrays (or code around it,...
Hellooo. After few months, i was assigned to investigate magica again so im just interested if there is any progress in resolving this performance...
Helloo. Im not sure if this question was asked before but i have bad experience with frustum culling. Everytime i move with camera a little more...
Hello. I tried to set occlusion culling on my scene but for some reason when i try to debug occlusion, i can see that some visibility lines are...
Hello. This is something i also already mentioned before. Distance disable is already set to 20m but there was almost no increase so i tried...
Just to show as much data as possible, i also build game and make screenshot of debugger. You can see, there is still cca 5ms take from magica...
Heya, i hope i have it everything visible on screens. I created two screes with "Once per frame" and second with "Delay unscaled time" :D [ATTACH]...
@hoshos heya. Im aware that editor/game can have different results in profiling, yet my issues is presented in both. In editor and even in game,...
Heya. Yes Burst should be enabled. For additional info, i have character with 2x MagicaMeshCloth, MagicaBoneCloth and MagicaBoneSpring (different...
Hello. I noticed that magica is taking cca 5ms in my build so i tried to change update mode to delay unscaled time but then - for some reason - it...