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i did change max slope and step height up in value (just for the sake of test) and it works every time. I do not believe that it depends on the...
So i did download your Project and for me it does work after modifying the NavMeshAgent settings. - Modify NavMeshAgent settings - Rebake Area...
Yes, in addition to my answer, that one here is right. If you dont want to do the part i have mentioned, try to increase the stopping distance
That is usually the case if your "destination" is slightly above or underneath the Agent, so try to check your destination if it is right on the track
Just tested it on my Project, using 2021.3.19f1 LTS version. For me it does work, seems like a bug in your GUI? Or there was any change from...
my gues is that "timerText" is not assigned :)
There are so many ways to implement that. - Either you have hourly events implemented in your day/night cycle and you can subscribe to them. -...
The problem is on your Line 23. When your ammo is <= 0, you start endless Coroutines. That means that you start ea. frame X amount of...
if (direction > 30 && direction <50) { }
You can create Blank Boxes simulating the Path, give them a certain Layer and just Bake those. ofc. put them under the road so it fits your...
It seems like the class "Player" doesnt exist? Or it exist but in a different namespace, if so, you will need to include it
Youtube is full of tutorials for that case. Would search it on there since its not only 1 Script but multiple depending on your case.
Its nothing to fix but to read the docs and interpret the AI movement you wish to have. I mean if you dont know how to do it properly, then just...
Yes, they do. https://forum.unity.com/threads/theres-a-new-navigation-package-in-town.1371633/
The point here is, you baked the NavMeshArea, you can delete the generated NavMesh file which contains the baked data. That should clear the Area...
We would need some code to help :)
Yes, https://forum.unity.com/threads/theres-a-new-navigation-package-in-town.1371633/
I dont see the reason for this to happen. Not everyone is using URP unless those sample scenes are specialy for URP. If not, its better to keep...
Very nice news, looking for the JobSystem integration! Happy to see that you are working on the AI Navigation package as well :)
Well, it comes down to "what state machine" you want to learn? Here you got a FSM: [MEDIA] Also there is another SO-SM [MEDIA]