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Have you made sure you're using the latest version of the importer? It recently underwent a complete overhaul. Be sure to check the documentation...
This is a bug (fixed in a coming update) where the material in the 3d/legacy workflow doesn't refresh after creation. You should be able to just...
I can confirm that the prefabs aren't supposed to be there. I will make sure that all of the 'missing prefabs' are removed from the scene and that...
They should be fine, but i imagine you might want to play around with some of the prefab LOD distance settings in order to get the best performance.
I'm currently investigating why this might be happening. Please bear with me.
Missing, as in not in the scene, or missing from the package entirely?
Hi! This error occurs because you're trying to use the HD importer in a non-HD template project, please use the non-HD importer in your project...
Hello! I'm not sure i understand this question... Could you please elaborate?
Hi all! After the last post, we felt it might be a better idea to remove the automated conversion attempt on importing the asset packs. Instead,...
Hi! In order for me to help you with this as quickly as possible, are you using the LT or Legacy/Standard project template? If you're using LT,...
Industry veteran Josh Powers breaks down his environment building workflow, and shows us how he uses Megascans Unity Asset Packs, Megascans Bridge...
Ah yes, i'm sorry i should have thought of this, i've been using the Hub to create all of my test projects and i had just assumed that projects...
Thanks for the response. Everything being purple indicates that you're maybe trying to use the LT pack in a High-End project, could this possibly...
Hi, Again as mentioned above, you should receive both pipelines on your asset store account when purchasing one of them. If this isn't the case...
Hi, Actually if you purchase either pipeline, you get the other one for free, it's unlocked automatically on your asset store account. IF you've...
Hi there, Could you be more specific as to which pipeline you're using? 3D, Lightweight, High-End?
[IMG] Quixel Megascans, the #1 scan library used by all major game and film studios, is finally available for Unity. 3D scanned objects, surfaces...
[IMG] Not sure what i'm doing wrong here, but i can't find the package manager in any of the menu dropdowns. It was there in 2018.1.0b9