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Getting this error with a newly created shader graph in an empty project. Shader error in 'Shader Graphs/Master': undeclared identifier...
Hi @burningmime were you able to get this working? I'm trying to do something similar and running in the same issue. EDIT: Actually this seems to...
Bump! Is there anyway to save baked physics meshes other than using Pre-Baked Collision option?
Hello! Trying out MPPM. I often use EditorSceneManager.playModeStartScene to first load an initialisation/ entry scene before loading into the...
Sadly does not seem available? [ATTACH] EDIT: Nevermind, I wasn't logged into unity services for some reason.. However none of the links on this...
& Bumping again :( You can manually reimport the shader asset and it'll recompile the shader during play mode (atleast in 2019.4.34f1) but having...
Hello! I'm trying to access unity_CameraProjection in a HDRP shader graph. I'm using a custom node referencing a hlsl file. #ifndef...
I've run into the same issue. Out of interest is the field this is referencing serialized at some point using SerializeReference?
Ah it sounds like this would also resolve the issue I'm also running into -...
Hello! According to the documentation for Physics.BakeMesh the result is saved into the mesh itself. However it doesn't seem possible to serialize...
Reported the issue here - https://forum.unity.com/threads/bundles-and-pre-baked-colliders.845938/#post-8037341
After a bit of testing, If your mesh is used in a MeshCollider component that's part of an addressable prefab then it is properly identified as...
Sorry to bump this, would really appreciate any insight :)
Your title says "Very bad performance with vsync tuned off." but the post says "that the vsync kills the framerate". Which is it? From your...
Hello! As part of my build pipeline it's very important that PostProcessScene callback is ran for every scene. When that scene is part of...
I'm running into this issue with Unity 2021.2.19f1 & Addressables 1.19.19 The mesh has been built in the editor and is saved as a Mesh asset and...
Thanks for the response @francescoc_unity. Do you know if my bug report was looked into at all? If anything doesn't make sense I'd be happy to...
Hello! Apologies is this has been covered before but wasn't able to find anything with the exact issue. I'm using stick control type with an xbox...
Hello! Currently when Unity perforce is disconnected you must either, - Select an asset and use the inspector header to pick 'Reconnect' - OR go...
Hello! I've been trying out cached shadows in 2021.2.7f1 HDRP 12.1.2 and have ran into multiple issues. Issue 1 Setup 5 1024x Shadow casting...