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Did you try to check the Prioritize latency to create an HLS stream with the lowest latency possible in the Live Stream Setup? Otherwise it might...
Thanks for the reply, but unfortunately this solution at face value doesn't work as we're dealing with precompiled libraries. And taking this...
I tried to use 3D WebView for Android with Gecko Engine and the Unity WebRTC library, but Android compilation halts due to duplicate WebRTC...