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Do you think if I tried porting it to 2D it would take much effort?
Extremely impressed with the asset (didn't buy yet but checked store page), but does it have 2d support? and if not are there any plans to support 2d?
Is there a way to tell unity to "suppress" when extended?
I've sent you an email about a bug that I faced in baking, do you still check the mail or do I have to message you here?
Thanks a lot for the help, I'll post my solution here for anyone who gets the same issue: It turned out to be totally not related to the shader...
It's a 2D game I'm generating a mesh at runtime which has z = 0, and only x,y values I used to use a default shader with a texture that worked...