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done! :) ....try this script //GUIObject.js var objectLinkScriptIsAttachedTo : GameObject; private var condition = true; function...
maybe.... http://unity3d.com/support/documentation/ScriptReference/EditorGUIUtility.AddCursorRect.html
exactly! ...maybe we can use easily like: function OnMouseEnter(){ MouseCursor.Link; } function OnMouseExit(){ MouseCursor.Arrow; }...
...continue previous code // Adjusts the given projection matrix so that near plane is the given clipPlane // clipPlane is given in...
...this is the script on a surface: using UnityEngine; using System.Collections; // This is in fact just the Water script from Pro Standard...
Hi all, I would to control the reflection effect of a MirrorReflection shader...(controlling the reflections manually by value)...I want to use a...
Now it works!! ...thanks Jessy!! Shader "Unlit/Subshader" { Properties { _Color ("Color Tint", Color) = (1,1,1,1) _MainTex ("SelfIllum...
Hi all, I'd to create a Sef-illumin shader with alpha property...this is the shader that I'm using (thanks to Jessy): Shader "Unlit/Subshader"...
...this post continue here: http://forum.unity3d.com/threads/85457-Self-Illumin-shader-with-Alpha-property?p=550113#post550113 thanks bye
I'm sorry...I have fixed it! thanks for help...I'm going to test the shader!
Hi all, is it possible to add Alpha property on a Self-Illumin/Diffuse shader? ...or add Illumintation property to a Transparent/Diffuse shader?...
thanks Jessy!!
and this is the script (C#): using UnityEngine; using System.Collections; [ExecuteInEditMode] // Make mirror live-update even when not in play...
Hi all, I would reduce the reflection effect of the MirrorReflection shader...(controlling the reflections by setting a variable value)...this is...
Hi, is it possible to use iTween to Fade a GUI.Window? ...I did that on a cube but I dont know how I can do that for a GUI.Window...this is my...
continue here... http://forum.unity3d.com/threads/78613-GUI.Window-for-drag-amp-drop
mmmm.....the problem still remains!
close button fixed... how to open GUI.window from 3d object in scene is the next problem to solve
I have tried to close the window with this code: var windowOpen : boolean = true; var windowRect : Rect = Rect (500, 0, 400, 400); var aTexture :...
thanks! I have fixed with personal GUI.skin. Now I would assign to my object on scene the OnMouseDown property for open a GUI.texture in a drag...