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using UnityEngine; using UnityEditor; using System.IO; using System.Xml; using System.Xml.XPath; using System.Text; using...
Changing [PostProcessBuild] to [PostProcessBuild(999)] in XCodePostProcess.cs worked for me.
I'm still getting this bug in Unity 4.1.5f1
I'm seeing this in 4.1.3. Am I just royally screwed at this point?
Word of warning: it doesn't import the raw height maps exported by Unity.
I thought I'd share my solution to limiting Gizmo drawing to the GameView. I have some widgets that draw some lines that don't necessarily mean...