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Asset price has been reduced from $35 to $19.
@MarcusWatson Zones are something that I have been thinking about adding to the asset for some time. I have been working on a complementary asset...
Asset has been released! You can find it here. @Teila Unfortunately diagonal streets don't really work in a grid-based model, so at the moment...
Asset submitted for review and OP updated! More to come...
[COMING SOON] SimpleCities - A grid-based procedural city generator! Get it on the asset store here! I'd like to present to you SimpleCities - a...
Very sorry for the late reply, Santolin, I've been very busy over the past month or so IRL. With regards to your question, I'm afraid the answer...
Version 1.1 is now live! Read above post for new features
Version 1.1 submitted for review! Whats new: - C# versions of scripts added - Fixed a bug
To those that have bought this, please contact me should you have any questions or requests to make. I'm happy to continue adding free features...
Done :) Also uploaded user manual as this had been requested before in a PM
[IMG] Whats new in version 1.1: - Fixed a bug - Added C# version of scripts FEATURES: - Real-world physics equations! - Unlimited precision -...
Hi all, I am pleased to announce the release of my low-poly endless runner - Roadblocks! [IMG] [IMG] [IMG] Featuring: - 5 different...
Hey guys, Differences is a free game that pits your mental math skills against the clock. Find the differences between the two numbers on screen...
u r a legend
For those of you that may remember it, I have decided to revisit my 'First Person Soccer Game'. [MEDIA]
Cubes are using box colliders, meshes are using mesh colliders - despite them being performance intensive they are showing no signs of lag so far....
Size of cubes is proportional to performance. The larger the cubes, the less you have to use, and therefore the better the performance. I'm not...
[MEDIA] [MEDIA] Web Player:...
Innovative and interesting - .ppt's and Prezis are slowly becoming dull in my opinion - the options you have with Unity are literally endless....
Nice one guys! Gonna single out Asvarduil here though with what I reckon is the best piece of advice: For a one man team, it strikes me that...