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Try decreasing Time.fixedDeltaTime as well, it affects how physics will work Nevermind, it seems your code snippet shows that you already do that...
Can we get a screenshot? What do you want to accomplish/fix with the texture and no lighting? I'm assuming the terrain normals aren't smoothed or...
I have this code using UnityEngine; using System.Collections; public class Repel : MonoBehaviour { public float bounceFactor = 1.2f;...
hi guise so i imported a model from blender, it's a ring with 3 sections cut out of it (so basically 3 non-contiguous segments of a torus). In...
C# is better than all other languages, which are as mere peasants in C#'s magnificent shadow
if you want portals to link seamlessnessly from one area to another you could look into Application.LoadLevelAdditive with or without Async.
since stereoscopic imaging requires the scene to be rendered from 2 camera angles, i am not aware of any way to make this possible without getting...
for the keypad you could create a heirarchy of objects. the parent object would contain the image, and then you'd have children objects which...
for determining the up-face of a die, i think it would be much easier to measure the angular velocity to see if it has finished rolling yet, and...
something like that would be accomplished by making a mesh with each triangle "separate" from all others, so that the vertices of each face have...
this is usually done with render to texture. in fact, to my knowledge, the only way to get a real camera's output displayed on a surface in a 3D...
you're doing what i've been thinking about doing for a long time. i've just been too lazy to work on a game though, but if i were, i'd be going...
it looks like you would only have to add 1 line: void OnTriggerEnter2D(Collider2D other) { if(!enabled) return; //add this line then if you...
you might as well completely remove the line with transform.position = transform.position, it just says "change nothing" which isn't useful for...
i've never done this before but you might have to look into creating physics materials for them and adding friction coefficients, that might do it
when i started making a platformer in GameMaker i would drop in tiles that had no collision on them at all and then add invisible collision boxes...
this looks cool but does it bother anyone else that Third Person Aim System spells TPAS and not TPSA? it's making me twitch
after a quick google image search for "oasis in saraha desert" for reference material, it looks like you could start out by bounding the water...
maybe this will be of interest to you http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/persistence-data-saving-loading
on line 5 you're creating an integer var current_e = e.length; 'var' creates a variable that takes the implicit type of whatever value it's being...