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Hi Did you found a solution? I have the exact same problem. Also with 2019.3.
Hi I have two Game Views in my Editor: Game View 1 resolution set to 1980x1080 rendering Display 1 Game View 2 resolution set to 3840x2160...
I created a script (with the code in this thread) which adds new CinemachineShots into timeline and connects them to a CinemachineVirtualCamera...
Thanks for your fast reply. So I will have a look at SaveDuringPlay in Cinemachine, which I also use in the Timeline anyway.
Did you found a solution? I have exactly the same problem/question.
I do the same as you do, but I have already created a Timeline where I want to add new tracks and clips on runtime. This works great and I can...