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@redapplesonly Very happy to think that my advice is at all useful :) Enjoy your time demystifying Unity - it's a VERY fun journey, trust me!
Loon was a happy little game about bursting balloons. Descend was a grid-based dungeon crawler. So... nothing in common :) I guess the point was...
It sounds like this is the first game you'll be working on in Unity? If that's the case, I'd say do whatever it is that makes learning Unity...
"You can't play an idea." - SteveJ
Like spiney said, you can always separate the collider onto its own GO and still control/relate the two things through their parent/child...
One more suggestion - if you really can't resolve your issues with Steam, consider selling via itch.io - not anywhere at the level of exposure of...
Well for what it's worth, I've just logged into the Steam Partner Portal and it's a $100USD one-time fee for submission like it's always been. So...
I've tried to check out TikTok a couple of times, and 5-10 videos in seen something extremely offensive, or blatantly bullying, or - in the worst...
When did Steam start charging a monthly fee? My account still seems to just require a one-time fee per new application that I want to set up...
Pirates will pirate. Honest, "normal" people will purchase. In my opinion if you (as a software developer) are going to try to address pirates,...
I actually think that syncs pretty nicely with the music track. The whole thing has a very Double Fine vibe to it. Pretty good stuff - well done.
It's a good site with some great assets - especially as a source for Fonts and Sounds. But yeah... lots of ambiguity in their licensing terms. It...
Official response below. I think this is fair enough, though it seems like they're not really thinking in the context of long-running projects...
I'm all for the old naming/versioning standard. Made a lot more sense to me.
I've noticed a lot of developers using Envato Elements for sourcing assets due to their "simple license model". I was intending to do the same but...
The Player itself is going to be an object. When you move from one Scene to the next, just instantiate the Player object into the scene, and then...
I'm using 2022.3.13f1 on macOS. If I select an object in my Scene, there's no issue (first screenshot). If I search/filter though, and then...
No worries - it's the same error mention earlier in this post which is how my search brought me here, but I didn't notice this was specifically...
Wasn't sure if I should start a new thread... decided to tack on here, as the issue I'm having seems related but occurs under a different,...
Oh... and just realised this was a super-necro thread, so not necessarily expecting an answer :)