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Hi, for reference, I managed to obtain this look https://www.assetstore.unity3d.com/en/#!/content/21608 by using the QT Unity5 Diffuse shader in...
Thanks for your quick reply. It seems there are a few things I can try to get that look. I will keep you posted.
Hi, could you please explain a bit more how does the "Material to Apply" work in the QT_Poly World Terrain script? If I use the PW-Woodland...
Video game industry is not done for sure but I do like your article on microtransactions ;)
That was fun to read :D.
Process newProcess = new Process(); #if UNITY_EDITOR_WIN newProcess.StartInfo.FileName = path+"\\PortableGit\\cmd\\git.exe"; #else...
Git works from terminal, I use it a lot :D. Does your friend have UnityPro? I am wondering if the command cannot be executed from Unity Free.
It doesn't seem to work on Mac OS. I get: InvalidOperationException: Process has not been started. System.Diagnostics.Process.get_HasExited ()...
If I needed for my projects I would pay up to 10£, but that's my opinion. Let's see what others say ;).
It looks nice and easy to control. Are you thinking to put it on the store? Just curious.
Happy new year! Looking forward for greater Unity games in 2014.
What did you use for the toon shader? and the glowing? Good job.
@KeldorKatarn I agree with you, C sharp is going to evolve even more and we will be behind (we already are). I still don't get the problem for...
What did you actually do in Unity? Is that all in game?
I will definitely be interested :wink:, let's see how it goes your video, good luck then! I tried your shader on a tank and it looks nice.
Great work. Can you share what was your workflow? For example 3D tool used... Unity3D settings... I am not a 3d artist but curious to know how...
Hi dkozar, it seems like the process is a bit manual as you described! Thanks for clarifying.
Old post but I had the same issue using the solution 2 and fixed by using function OnInspectorUpdate() { // Call Repaint on OnInspectorUpdate...
Hello, I am trying to create a window having a similar layout: [attach] I assume you can do this with a mix of Foldout and SelectableLabel, is...
Nice game but you should make it more challenging. For example you could reward the player with 1, 2 or 3 stars at the end of the level based on...