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After much trial and error, I finally found out *MSI Afterburner* was crashing all my unity projects when I tried to enable D3D12. Also I changed...
Guys I've read your post, but all I can say is when Unity goes public INVEST YOUR ASS OFF!! This will be like investing in Microsoft when it first...
I sent you an email about adding my menu to the beta. Please help.
I would consider a menu central to the game.
Read your post. I think it would be smarter to include at least a very simple menu. If you want to make a more intensive menu system as an add-on...
I was able to somewhat implement version 1 menu system into version 2 last night in about an hour. Needs more work and I'm tweaking out the bugs...
OK as far as suggestions. Multiplayer racing would be a HUGE plus. I'll have to add my own multiplayer I guess it can't be to hard right? Also...
Turns out my Node 0 "start node" was pushed behind the yellow Start/Finish Line trigger so it was my fault. No wonder the cars were turning...
No problem, Thanks for the advice. I'll check it out.
Using beta, I'm having a problem with my AI cars turning around trying to go backwards and then circling and going backwards again at each node....
Baking lightmap didn't work I had to manually update every object from Race Track Generator to re-generate UV so lightmaps bake properly. I also...
Switched off all post-processing effects and it works. I'm going to dive further into this issue and see if I can get it to work with post...
WOW the beta is really great man! I may not need an external car physics after all.
Can I use NWH vehicle physics asset with this kit? If so how? I tried but I can't figure it out. Thanks