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Found an answer to my problem. Probably not the best or safest but it worked. Hope it helps someone:...
Thank you for the prompt reply. Could you send me some links where I can see what needs to be done on the devices to update the certificate ?
Hey guys, I got the weirdest behavior. My app uses a backend system that worked fine up until it gives this error. This error is given when...
We are not using the latest version of Audiostream since we have to use Unity 2018 3.5f1 and the new FMOD requires Unity 2018 4.18 or higher....
Thank you for the very quick reply, We managed to solve the issue by setting the Default Speaker Mode to Mono (in Unity Editor: Edit->Project...
Hello, I have a really weird issue, sorry if it came up in this thread but I haven't found that as I browsed through it. Only on some machines,...
I agree, this is not really a game though, but more of a training app that has to function simultaneously with other apps on different monitors :)
Found a solution to my problem here:...
I have a pc build that runs on one monitor and another app that runs on the other monitor (both Unity PC builds). When I switch to second app, the...
My game uses a very simple and straightforward object recycling system. It works great for non-multiplayer purposes. Is there a way to create...
All the other events and functions for in app purchase work perfectly fine but when the user cancels a transaction, the event is simply not...
Hello, I was wondering if I have to worry about which cloud region to use if Photon is active when deploying my game. If so, can anyone point me...
I'm trying to find a faster method to put light probes in a scene without having to place each probe manually in the editor. One approach was...
Instead of using enums to distinguish your states, it is much more elegant and powerfull to use the State Design Pattern....
Also when you use enumerator.Reset it will give a "NotSupportedException: Operation is not supported." i.e. the Reset method from the interface...
Hey guys, maybe this helps. http://www.youtube.com/user/prime31studios#p/u/2/Ex2td1En94Y it's a coroutine coordinator from prime31. It looks...
@prime31 Thank you for your quick response. I am checking Unity's Player Settings and the Target Platform is arm6+arm7, If Flurry indeed is for...
@Prime31 I have a problem with the Flurry plugin integration I added the unity package to my project. The plugin is integrated into the XCode...
I'm sure it is an easy enough issue, maybe that's why I couldn't find a full solution on the forum. The problem is, like the title says, how...
I'm having a similar issue as Bluestrike so it's really disapointing that you cannot know how the keys are mapped onto the virtual buttons in the...