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Thanks a lot for this. It finally worked.
it's on android. Anyway I have an idea. How about in the editor I will use timescale = 0. while watching an ad, that way it will imitate what a...
#1- Time.realtimeSinceStartup It's suppose to not get affected by timescale. yes but why is it that it has a delay in spawning? #2- I TRIED...
Hello, I 'll try my best to show all the necessary details for this problem. Wave details(Timed, 30 sec duration every wave) #Every after wave the...
I've already tried that one but sadly if I will not pause the global wave the next wave will continue and will still spawn while doing some other...
Hello, I'd like to ask for help. I have this game that after the wave has ended I enabled PAUSE GLOBAL WAVE, while it is enabled I have this...
Hello, Just to put an end to my concern. I`d like to thank you for your constant support, now I am able to solve most of my problems with the...
Thank you, looks like it still doesn`t work and I can`t seem to find the method DamageKillable(int damage). So, I have decided to change the...
Ok, finally found some solution for this. Please let me know if im doing it right. I just added a button and a killable to a gameobject. button...
Hello, You are right about the layering part, I was able to implement it already before posting. Regarding Death World variable modifier...
Hello, Before posting I`ve already read the documentation and watched the videos however I still cannot do it though I have a little idea an...
Hello! I`m a beginner for coding and I just bought core game kit for that, but I don` t see any tutorial on how to use events, custom events and...
Hi Mel, WoW! Thanks! Pool Kit will be more than perfect if that could be added to its chain-spawning feature.:) -Jayson
Thank you for the prompt reply Mel, I`ve done that already, what I am trying to achieve now is a function something like this: private void...
Hello Mel. I`ve been trying to look at the documentation on how to chain spawn a prefab via script but i can`t find any. What i`m trying to do...