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Voucher...PLEEAAASE!
Forget about this, needed to update my Visual Studio
Thanks Spooky, I read about that. But first we need to reduce the amount of data anyway, it is like 90sec of looping stuff and much too high poly....
Thanks, the directional shader fills our need right now, wasn't sure if it would work without replacing the library. Adding the...
We bought this for Point Cache, but then realized we have nearly 1GB of vertex data. Stupid idea, but I am sure we will put the extension to good...
I am not complaining about the pefromance of NGSS. I would just like to use hard shadows on low end device and be able to set the opacity of the...
I am probably too stupid to use contact shadows (these are supposed to be some sort of AO - right?). I attach the script to the camera and there...
So I tried reducing the number of samplers to 16 and of course it increased the framerate. My scene was like 35fps with Unity hard shadows, which...
Thank you, I tried hard shadows, that brought up from 1fps to 2-3fps ;) But I didn't fiddle with those values. Not that big of a problem, but...
I want to use this for mobile and on my test device (MediaPad M3 Lite) the framerate dropped from 35 (Unity shadows) to 2-3 (NGSS). Is that the...
Hi, sorry, pretty new to Unity, but I am sure I didn't have this behaviour earlier. While building for Android the editor switches to an empty...
It helps, thank you!
OK, so on the main machine I need PLUS for profiling mostly. But I can't build for iOS, so do I need another seat for the Mac? Or can I develop...
I don't understand how you set the path direction so it looks always "in the direction" of the path. Like the plane in demo video (not looking...