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Hi @MelvMay, as the topic seems similar to our problem I didn't want to create a new thread. We use Physics2D.CircleCast to simulate a ball...
Is there any issue created for this crash? Or any place we can vote? I didn't see any related pages like this one neither in the forums nor in the...
It works for me without any problem, I also can't see the added localizations in the project info in xcode. Published more than 5 apps like this...
I managed to make it work with @andymads ' help. As mentioned above put your.lproj files in your project, call a method something like this...
For anyone using older versions of Unity(which doesn't have an option to create Custom launcherTemplate), just paste the code to mainTemplate,...
Hey everybody, following this post https://forum.unity.com/threads/bundle-release-launcher-aab-does-not-exist-2019-4-16f1.1025302/#post-6780950...
Hi, For some reason I need to get CloudProjectSettings.projectName in OnPreprocessBuild function, this works on my mac but on cloud build the...
For anyone who have trouble after applying changes on this google document, add Custom Launcher Gradle Template and get "Lint Infrastructure...
Just to be sure your string file is like this; /* Localized versions of Info.plist keys */ "NSUserTrackingUsageDescription" = "Your data will be...
Did you have any problem with contents of those InfoPlist.strings files? Weird but mines are empty inside Xcode Project.
Hi, This is a great asset and worked well for us to safely get over this IOS 14 chaos. I have one thing to ask, will there be an option to...
We started to use Game Simulation for QA purposes. Some test worked fine but it seems sometimes remote values don't fetch correctly and returns...
Hi, Don't know if anyone else has the same issue but I faced a really annoying SDK problem with Unity 2019.4.14. I was using Firebase 6.15.1 in...
Disabling autosize fixed the spike for me but we need it for localized texts, is there any option to use autosize without this huge spike?
Having the same issue and still looking for a solution, takes 45.5 ms to Rebuild TextMeshProUGUI on OnEnable of a UI popup. Hope there is a simple...
We found the solution on this thread: https://forum.unity.com/threads/unity-2019-x-il2cpp-crash-on-android-8.673972/
@gubbi you are a life saver, this is the solution we were looking for since January.
Hi Umar, Unfortunately I couldn't find a solid answer but backup the project and formatting the pc solved my problem. Hope this helps.
hi @nunesbarbosa Thank you for this awesome package, it works for me well and really easy to integrate. Currently I have a problem, the reward...
I checked the path where SDKs are loaded and nothing seems wrong, the path content and unity external tools windows are attached. Also tried to...