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I tried one of your examples with grid snapping and it works fine, even it is in my project as part of your examples. So it is definetely odd for...
Hi @hiphish I am using Unity 2018.2.0f2. The goal I wanted to achieve with your beautiful grid framework was to place, move and store positions of...
@hiphish Ok, I was with 2.1.7 I did the update but result is the same, in playmode inside unity all works fine. Build is successfull and there are...
I have this issue, when press play all is working perfectly I can drag some objects on grid reposition them, save position etc. All working...
Made it! This time after carefully reading and following your steps! I did it :) Thank you! You are a really good professional and You know...
Hi @Stephan_B, I decided to migrate from unity 2018.1.0f2 to 2018.2.0f2 on LINUX and I already have TextMesh Pro 1.0.54 imported to my project....
Hi Togglesworlh, I have the same issue with edge colliders, they don't like to interact with other edge collider, but interract really well with...
Hi all, thank you for supporting me. Since the game actions happening asynchronously I decide to make some code refactoring and now I am using...
Thanks for pointing me to tagging code. AT one of the code parts I disbale a script for moving, script for colliding is active. WIll try to...
this is the code. Flags are updated in different places and control the code flow void Start() { // some other code .... // .......
HI, I am using a simple coroutine: IEnumerator nextFigureTimer() { yield return new WaitForSeconds (5f); Debug.Log("Coroutine...