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Have you tried manually including the lightmap shaders in the build? Not sure if this works in LWRP the same as it does in the standard pipeline,...
The code snipped, for making TexturePacker keep custom border settings upon re-import, is missing array accessors. Here's the complete one that...
Arabic Localization of a Game – Our Experience Although there are lots of comprehensive articles and informations about Arabic translation, we...
Hi there, old thread, but still not solved as it seems. I have the same issue on iPhone4 and Samsung Galaxy S (maybe other devices too, I...
There's a solution in this thread on Unity Answers. Worked for me too (4.3.3)....
Hi there, I have the same problem: Unity picks the first subshader using lightmaps, no matter if it doesn't work on the current platform. But...
Issue is still there. Any thoughts on it would be great!
Hi there. I'm currently planning a 3D game for mobile platform, where the main character can equip different gear/clothes. This should be...
Hi John! We're not sure it we've narrowed the problem down enough already, but it seems the same thing is happening with our texture import...
Thank you for the suggestion! I checked our project's scripts for OnDisplay or OnDestroy calls, when I accidentally found out, what seems to have...
Hi there. I have a strange problem in my scene. I'm using static batching and for some reason ended up keeping the combined meshes even after I...
Hi there. The problem just came up once again and so I thought about bumping this thread ;)
Hey. Thanks for the great script! I extended it a little: added line break support and a couple of special characters + changed the textures to...
Hi there! Thanks for the response. I meant something a little different. To clarify: Yes, breaking the link is quite easy. The blue text turns...
Hi there! Pretty basic question, but I can't seem to find an answer in the forums and documentation: Is there a way to break the connection...
Problem solved! I posted our answer at the unity answers forum:...
And here comes another update! Unity Support answered: We included the standard asset shaders some time ago in our project...
Small update on the way: I downsized the project and sent it to the support and in the process noticed, that the shadows start working again, if I...
Mh. Very good idea! I'll do that
Mh.. problem with the support: They want to take a look at our project, which is unfortunately a little to big to send by mail. ;) Has one of the...