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im really better off doing something like this, than messing with a loop and a switch to select a random game object? public GameObject...
Hi the two lists are to check that the same number is never selected again. wouldnt a reference be better in update to repeat checking for the...
Hi Owen, if i try reference it that way i just get an error as the frog hasnt been instantiated yet. I only want to read a variable on my frog object.
So im trying to detect when the frog button is clicked...then wait and say "Good you found the frog" , then move onto the next animal....so...
Hi olipool Thanks for replying The game manager is in the hierarchy, and the gameobject called Frog is being instantiated in the scene after...
Hi guys, I have a game manager object that sits in the hierarchy how can i reference the script on a prefab that hasnt been instantiated yet so i...
Hi guys, I have a box and text that fades in, then fades out after a few seconds. it works fine once, but when the Coroutine is called again it...
Cool to know, thanks!!!!
hi guys why is the first Invoke underlined in red? void StartGame() { string text = "Welcome to the forest...";...
Spiney199 thats awesome, had it working in 5 minutes, thanks all, learned a lot.
Oh, hey Olipool! Is the button part of the prefab? not at the moment its just on the Canvas in the hierarchy, is it better if its part of the...
Hi guys, I have a prefab that i want the player to click on, but it will be instantiated in different positions. How can I get the button to...
Got it sorted guys thanks! My balls are perfectly under control....
Oh, my word....honestly, it didnt even occur to me! :) the title i mean. Thanks for the help! Drag is off, and i want it to go straight, but...
Hi guys, I am trying to shoot balls in random directions at a constant speed. But when they instantiate they move along but then float upwards a...
Hi guys, Cant work out how to make some kind of water effect from above in 2D, nothing fancy. I'm currently using an image and it looks nice, but...
Yes you are both right, not to mention moving around in 3D view is all ass about face when trying to navigate. But I could live with it.
Hi guys Exactly that, i even tried putting everything under one game object then rotating that, it broke my controllers obviously but still...
I love this idea, I have a 2D sprite guy walking around and the camera is at a top down view. Then I have a few 3D houses etc, looks neat. The...
Thanks for all that guy!!!