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I've been with Unity since version 2.x and am too deep into this engine. But as of right now, my long-term trust is gone. We are continuing the...
Thank you @jamieniman for your fast support! Just to clear up matters for anyone interested here on the forum: Blend Shape Manager can currently...
Thanks, the problem occurs even with one mesh and one material (so I can't select anything else in the Sub Mesh dropdown). Unity Version is...
I've tried with different single meshes and everything above roughly 10k up to 60k had single vertices or groups of vertices pushed way out along...
Sorry @jamieniman, if this has been asked before, but the Blendshape Manager seems to have major issues with high poly models. After I hit the...
@SkywardRoy Thank you for this nifty helper .. made my day!
I'm using uGui with DoozyUI
Very cool. Is that HDRP?
Having 4 occurrences, as well ...no clue as for the cause 2019.4 LTE, built-in RP
Hi @jschieck, I have the same error with your standard shader on 2019.4.14f1, built-in render pipeline. Any chance you have an idea how to solve...
Hi @roryo, I want to kindly ask you if you could integrate that marvelous code lines from @MPM in your new builds? As of 1.2.8 I still have to...
Unbelievable but true .. still the best solution after so many years .. thanks @jczaban
@roryo Maaaan, @MPM, thank you soo much for the code changes!! You saved my butt ... BIG TIME!. I had the exact same problems with floats and...
Hey @roryo, thank you for this great node! :cool: I've tested it with 2019.1.10f1 2019.2.5f1 2019.2.8f1 2019.3.0b6 (known GUI issue here) It...
Hi there, any news about this inventory solution of yours? Cheers!
Great news! :cool:
Check out http://www.archimatix.com/nodes/prefabinstancer Works great ;)
Hi @roryo, I am not sure if this is a recent bug, but if I save nodes to the library, the params I entered into the curve points are not saved....
Yes, either exposing the Bezier handle values beside the curve point coordinates would be great or I would suggest a new node type CurveSection...
That's great! BTW, do you have an idea how I could parameterize the Bezier values for a curve point so that I can use them in another node for a...