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Above Unity3d 2017.2 you should turn off "autoSyncTransforms" on the Physics tab. Otherwise you will probably experience performance problems/loss.
I set up a standard Unity LODgroup and it works, the meshes change via distance. BUT in stat window the tris count doesn't change and in the...
After building new apk sometimes crash at the starting on Android Device sometimes doesnt. I built an apk tried to run on Device but crash. I...
I have some problems with character controller and character animations. If I use .Move() and character anim code in Update() the animation...
And what is the solution? I'm also interested in "pull to camera" / and uv distortion smoke shaders/technique.
Any sample code?
https://unity3d.com/Manual/class-PlayerSettingsAndroid.html API Compatibility Level: Mono subset Device Filter: Arm
Is there any dither shader?
Ok,I found a strange behavior. I use a script on some static and dynamic objects too. The script checks the owner object is static or not. If the...
Hi! My scene has static and dynamic colliders in it. In the editor all colliders are in right place. On Android with or without prebake collision...
Just a tip. Increase lights strength and use post process for darkening.
Same problems in 2017.3 ?
In c# the code is wrong i think: GetComponent.<Camera>().fieldOfView The right is: GetComponent<Camera>().fieldOfView
If I set shadowdistance to 500 in my mixed lighting setup test scene from exactly same viewpoint I got about 20 batches and after setting...