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This is the kind of demo that really shows off the power of the Oculus. I almost reached out to turn on the lamp. Great job.
Really great stuff, thanks for the info. :D
I'd be interested to know more about how you've done your items system with JohnnyA's feedback. He's right about the items not knowing anything...
Well I encourage others to download and help test and provide feedback. If only a few people are testing it, it will take longer to get into your...
@mstevenson: Thanks for this awesome release it's been working great for me! @ronan.thibaudau: He released it for free, just download and use...
@leoarmstead thanks for the offer, we're not looking for anyone else right now but if we need some help, I'll look you up. @Not_Sure glad to...
This week Pre-Alpha has officially ended and the first playable is done. We've proven the game is playable and fun; it's unfinished and still very...
We use both in tandem. Pathfinding to allows the enemy to track and give chase. LoS to determine if the enemy can detect you in vision based...
Animation isn't important at this stage, but I have an animator on the project. However I can't show off the animation yet because the animation...
This week I worked on combat and implemented a new system known as the Action Gauge to help control the flow of battle. I also continued working...
Great stuff guys, played through the demo and really enjoyed it all. I can't wait for joypad support, that will really step it up a notch. Keep up...
Latest Update: Pre-Alpha 09 This week I worked on the database system and an editor window to help with database item creation. I received some...
This week I finished the basics for the camera system; it has no object collision detection yet but that will be under research soon. I licensed...
Thanks for the watches! I post every weekend on my blog and will do so here as often as I can.
The King's Shroud Dev Blog
This week I finished the last few elements of the arc which brings it to the pre-alpha complete mark. I was also able to evaluate uSequencer as...
This week I focused mainly on the targeting arc features and bugs. I've taken a new approach to the development, now focusing on a single feature...
This week I cleaned and compressed my code, started on the inventory and equipment code base, created the classes required for weapons, armor,...
This week I worked on some new features for the arc. I got the early stages of botching attacks working; now players can hit walls and fail...
This week I'm showing off the camera system I've been working on, which, to be honest, I've been rethinking and will possibly rewrite. I'll also...