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No, I haven't noticed that bug at all. I did make a few more changes to set the scenes to use the same loaded state as before. Note that this new...
Is this fix available in a build yet? The dates on the Asset Store for 2.0.1 don't seem to line up with this thread so I'm not sure how old this is.
Here's my edits to the SceneAutoLoader that handles multiple previous scenes (still only a single master scene): using UnityEngine; using...