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It's really nice to hear from the devs like this mostly to just say thanks for sticking it out for so long and making all the hard and necessary...
You can't add GameObjects to an IComponentData but you can add objects to the Entity via AddComponentObject and can then make the Entity track the...
Thankyou so much. This was giving me an aneurysm. Project Settings->Player->Other Settings->Rendering. Uncheck 'Auto Graphics API for Linux', then...
Is it possible to ignore the enabled state in a query at the component level? SystemAPI.Query<EnableableCompA, EnableableCompB>() //...
I don't know exactly how it does it, but all this dark magic is located in the hybrid versions of the entities, scenes and transform packages....
You need to use RefRW otherwise you're just getting a read only copy of LocalTransform foreach(var transRW in...
The System will run or not based on RequireForUpdate. You shouldn't need/use Enabled for this. The problem is you're requiring for update only a...
Ah, I see. It's part of the entities.graphics package which I'm not using. It has a built in baker for ParticleSystem so yes, no need to create...
Are you using baking or GameObject conversion? If baking, you get the transform updates for free via CompanionLink and...
Great catch Anthiese! The generated source offers no clues so would love to know what's going on here. Luckily I've used var everywhere cos this...
They're the same in that you can't write to either but they're not syntactically the same. RefRO gives you a reference to the data and without...
Why do I get the following Exception when using Physics2D.Raycast() within Job.Run()? UnityException: get_queriesHitTriggers can only be called...
Does foreach SystemAPI.Query and IJobEntity.Run() compile down to pretty much the same thing given they're both main thread code or does the job...
I'd just add that if you use CompanionLink which is what Unity adds when you bake those hybrid components, then Unity will keep the transform in...
Yes you can't just edit the PackageCache files. They're copied in there from an original source somewhere. On Linux they're here...
Burst.Compiler.IL.Aot.AotLinkerException: Non 0 exit code | The native link step failed. Check previous exception in the log - linker command line...
When you click Add Component on a GameObject in the Editor, the focus does not go to the search textfield. You have to tab key once to get it...
I'm testing out subscenes and have one with a single Entity in it with one component but it takes a full second to load from the time the...
I posted a fix for this just recently here.
Is there any way to add just a MonoBehaviour type to the baked archetype without a reference to an object? E.g. In code, you can go...