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Yes that was me! Just to recap what was I wrote as a review on the Asset Store... "This is hands down one of the best Unity plugin purchases...
Hello Jemast, I just downloaded this plugin for iOS and had a question. If I use CopyCloudToLocal("textfile.txt"), what is the complete path of...
Would also love to know if this is the case.
Anyone else get constant freezes in ST3?
Hello, I want to use WWW.LoadFromCacheOrDownload in order to load an asset bundle that has already been cached. How would I create the URL (in...
EDIT: Nevermind, this has been resolved. I had an extra PlayerHomeController in my object hierarchy. I am trying the MonoBehaviourContext, but...
I have a question on how this works. For example, I have a background that is 960 pixels high, and a background that is 1136 pixels high. Do I...
Yes, because the background typically leaves space for the status bar on iOS, etc. I use UIAnchor center almost always.
Every time I try to auto-complete, I get this error: stderr: b'Loading:...
I can only speak for myself, but a UITexture that supports Pixel-Perfect is good enough for me. For example, when I have a large UI background...
Are we supposed to modify the CompleteSharp settings file to add the CompleteSharp assemblies, or are we supposed to modify the sublime-project file?
I've read through this thread as well as some of the tutorials, and I'm having trouble understanding which steps I need to take for Unity 4.1 +...
+1 for the feature request to support UITexture in addition to UIAtlas.
Figured it out, I turned off mip-mapping in texture import settings and increased the Quality Settings on Unity to Best.
Hmm, so what kind of filtering do you use for your fonts? What are the export settings you use using GlyphDesigner? I compiled the game I have...
Here's the link to a test project: https://dl.dropboxusercontent.com/u/27638/NGUIFont.zip Initially, when I refresh the atlas in Retina Pro ->...
Well, if I use one font size that is super large and scale down using bilinear filtering, it looks okay, but I cannot use Retina Pro due to the...
Does RetinaPro support NGUI's new dynamic font feature?
Also, what are the trade-offs of PVRTC compression vs. Automatic TrueColor on iOS devices?
Why is it that when I use Retina Pro and activate the atlas controller, all my fonts enlarge dramatically?