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I'm using one call to DrawMeshInstanced to draw some trees using the legacy Transparent Diffuse shader (not the cutout shader). The game is 2.5D...
How do you deal with communicating between projects? Do you just set it up so all the code in your sub projects have no dependencies on code in...
I'm having a similar problem. 15-20 second compile times with debugger enabled, 8-10 seconds without. This is on a new machine with a 3900x and a...
Has anyone had any experience developing this way? How did it work out?
It's using version 2.
I'm Profiling my compile times with the CompilationPipeline events, and the actual compile time is only about 1.6 seconds. However when I make a...
I've been looking through the animation samples and the implementation of ClipBuilder.AnimationClipToDenseClip that all of the examples use seems...
Each archetype is stored separately in one or more chunks. When you loop over the transform component, you're really doing a nested loop where you...
I have a Monobehavior that instantiates 10 children from prefabs on Start and stores them in a private variable called _buttons. It initializes a...
You're write. Thanks! I hadn't seen that. I still don't think an architecture with thousands of systems makes sense from an organizational and...
Unity has said the will support "many" systems, but I don't think they are talking about thousands. I've never heard anyone mention anything about...
If you're only acting on 1 or 2 entities, you probably shouldn't schedule a job. When doing something on multiple threads there is always...
The translation components of child entities appear to behave as if they are relative to the parents position, which makes sense. But how do I...
I noticed that the RenderMesh has a layer field. Is the render system currently ignoring this? When I set it to a custom layer, it looks like it's...
Do your entities with meshes have LocalToWorld components? For entities that you manually create (not using the conversion utility), you have to...
So does negative scale work with the ECS renderer now?
How does the ECS serialization handle Objects added to an entity through AddComponentObject?
Deleting the library Folder didn't work. But I made a new project and it worked. I replaced the dependencies in my original project's...
I'll try that. I'm on 2019.1.0b1 I tried upgrading to 2019.1.0b5, but got that error plus more errors so I downgraded.
I noticed that and upgraded. Still getting the same error. Maybe it's a cache problem. I'll try removing and reinstalling entities p26. Edit:...