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I can confirm that the new version SteamVR 1.23.4 beta fixes the issue (with no build changes) on both PCs and Oculus Quest 2.
I can confirm that the new version SteamVR 1.23.4 beta fixes the issue (with no build changes) on both PCs and Oculus Quest 2. Thank you very much...
Runeberg, I am very very grateful to you. Thank you for your valuable time and help. Thanks to Freakish too. I will try the next beta update, and...
I have checked the Unity's project. See screenshots for mapped actions. I can also confirm the following: - Despite I'm using an old version of...
These are the captures that my user sends me. It seems that there are no modifications, nor custom bindings. Any additional suggestions or checks?...
We have updated to SteamVR v. 1.23.2 (beta 06/15/2022), with SteamVR as OpenXR runtime and the problem persists. The software doesn't get the...
Also related with: https://forum.unity.com/threads/primary-button-on-quest-2-controllers-never-returns-true-when-pressed.1294833/ One of my...
One of my users has the same problem. This is a build .exe for PC VR running on Oculus Quest2 using Virtual Desktop. Everything was working...
Sorry so much!! my answer has been too short. I will try to explain myself better. I have created an action in XRHMD Input Actions called...
On Input Actions: Presence (Action Type = Button) Properties Binding = <XRHMD>/userPresence (Press And Release) Player Input script Behavior =...
I still haven't gotten it to work. I have added the input action XRMD / UserPresence (generic; I have not found anything particular for Valve...
And for Valve Index ? Thanks
I solved it whit CharacterController and ContinuousMovement Script. Use gravity and inmediatly movement.
Thanks for your help and time. shader TMP_SDF SSD does not work well for me, it causes a pink material. I have not been able to update it to URP...
After a trillion tests, I think I found a solution into TextMeshPro UGUI Material / Distance Field Debug Settings Mode/ Sharpness —-> 1 I will...
Same visual effect without Canvas Scaler. GameObject and Canvas scale set to 1,1,1. Rect Transform scale is 1,1,1. In font asset creator, sampling...
My project is VR, with latest XR interaction toolkit. This visual problem also appears in the texts of the WorldInteractionDemo scene that comes...
I have a problem with custom fonts in Unity 2020.3.6f1 and TextMeshPro 3.0.6 Although in the Editor the font is drawn and seen perfectly, in Play...
With some code and tweaking, I have been able to fix it with the above approach.