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Should we create a new bug report then? This bug is quite serious since it completely breaks content updates.
Bump, sorry for the necro. But I am having this issue with 2019.4.22. It's pretty terrible as I am using the content update in the addressables...
Any news about this? @TreyK-47 We also are facing this problem. Unity 2019.4.22 Addressables 1.16.1
Even after it's cached? (So on the second call to UnityWebRequest)
You are correct, it will exist in the streaming assets folder and it also be uncompressed on the asset bundle cache
We also investigate this on our side and reached the same conclusion, at the moment those fields have no real purpose being serialized, to "fix"...
This also been happening in our projects. Randomly the reference to assets group assets disappears. The m_MainAsset and m_TargetAsset file id is...
Hello fellow developers, I require help figuring out what happens when you tick the box in the atlas window - Include In Build and mark the atlas...
I recall we had some issues with exceptions not crashing in Android. For testing purposes we had to force the app to crash when a unhandled...
If you really want to load the asset, LoadAssetAssync is not a bad choice. But if you only want to check for the existence of the key, a better...
This could work for downloading all remote bundles. ResourceLocationMap locMap = ResourceLocators.First(locator => locator is...
Bump
I have a question regarding backwards compatibility with .meta files. As they get modified when I migrate from 2018.4 to 2019.3. So I have the...
Is there any news about this?
@Warnecke could you satisfy my curiosity and inform me why is that not a priority? Not being able to unit test async/await paths really limits the...
You are right, I don't really like that solution too :) I mean besides iterating all the locations for every key, it's also does a bunch of...
I guess local bundles can be changed with a modified .apk/.ipa, it would add an extra layer of difficulty to hack the app, not sure but how much...
@unity_bill I would like an official a response from you to know if you are gonna fix this in a near future. If not I have to implement a solution...
To reassure you I just did a couple of tests and it's working exactly like that.