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I'd like to be able to make the characters squint, have angry and sad emotions, etc. A bone based facial rig is more flexible for me personally...
Hey, sounds good. Out of curiosity, are you planning on a bone rig or just blendshapes? By the way, not sure if you check pm's but I sent you...
Okay, so after some time and with the help of Kenamis (we had a Unity bug crashing our OS, he helped a lot), he seems to be right, there is no...
Arg, I'm too curious to see if I can get them working. Oh well, at least I'll have dragons if I can't get it to work (though I'm pretty...
Hey, been eye-balling this asset for awhile. (Actually all your work is a level far beyond) Programmer here, so just stepping into the modelling...
Here's what I did: Try messing with the Blending option on the shader, as well as the "value" field in the Puddle painter. You can achieve all...
I may code my own extension then, I suppose. Worked. Just thought I'd add that I was still testing the example array, so perhaps a decompression...
Just wanted to add that I'm also getting flooded with an error from the terrain painter when I clicked the "Cluster"or "Blended" tab:...
Hey thanks for the reply - yeah, I figured that was what I was going to have to do, though I'll have to look into that code you mention. This is...
Just started messing with this asset, but love it already. Fairly new to Unity so I have a newbie question. Is there a good IK system that would...
Hey ya, just started messing with this asset, but thought I'd offer / request a fix to the image gestures. In "FingersImageAutomationScript.cs"...
Yeah, I'm still learning all the quirks and having a lot of fun with it. Right now my character seems convinced he can climb every rigid body he...
I appreciate the warm welcome :) I was using the "Walk Run Pivot" animation set, when Y_Bot is using "Walk Run Strafe". Even if I deselect...
Okay, found out the issue and possible bug. Not entirely sure what the interaction is going on between the Camera Rig, the Motion Controller and...
Yeah, the actor controller appears to be set up correctly. Debugging information displays speed and that he's grounded... The UMA animates, he...
Hey all, just want to say that I just purchased the motion controller and camera rig and have to say it's very well documented and was a breeze to...
Yes. The standard Human UMA. By itself I get no errors, attached to RFPS I get flooded. Here's a screenshot: [IMG]
This has a big issue associated with it. I tried this method and am getting flooded with Exception: Bone not found. UMA.UMASkeleton.GetRotation...