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Thanks that works perfectly.
I am obtaining a NativeArray using AsyncGPUReadbackRequest and would like to pass the data into a plugin expecting an IntPtr as input. Is there a...
Looks great! Is there any gameplay footage?
How should I go about copying data from an external texture into a CPU side array? I have a depth texture generated from an external source (as in...
Also forgot to mention, if I set sceneView.rotation to a quaternion created from the view matrix, the scaling is less erratic but there is still...
I'm not entirely sure how to explain this, so here's a gif showing the problem: http://i.imgur.com/eI5EO5X.gifv Notice that the size of the gizmo...
If I could also get the shadow map pointer that would be fantastic.
There's a few things I'd like to do with Unity's g-buffer: 1. Currently it seems like the g-buffer resolution will be set to whatever the window...
I created a simple C# console application which uses .net 2.0. I was able to successfully load and invoke all of the functions in my DLL, even the...
lol. Okay, so as you probably figured there's a bunch of different libraries being used here. This is being done for a project I'm working on...
I've got a .net 4.5 class library which is being wrapped by a C++/CLR DLL which is then wrapped by a pure native C DLL. In my Unity app, I load...
That was a really good tip, thanks! I've fixed my problem, the AABB wasn't drawing and mesh.RecalculateBounds wasn't helping. I set the bounding...
Is there anyway I get tell Unity to stop outputting this error to the console? My stuff works fine but I'm getting really poor performance because...
At the time of my previous post, I was not setting the bounds. I am now setting the bounds and unfortunately the problem persists. Does Unity try...
I'm currently running into this issue. I'm trying to write a script which takes in a depth map and creates a point cloud from it. Meshes,...
I seemed to have fixed it by making the byte array and GCHandle members in my class and initializing them once in the Awake function rather than...
[ATTACH] I'm getting the above error / crash seemingly at random when I exit play mode from the Unity Editor. Here are the relevant lines from...
That makes a lot of sense! Do you have any general C# tip for identifying when your working with a reference or a copy? This doesn't seem to...
The following code snippets are executed in the Start function for a component and attempts to modify a Mesh's per-vertex color array. Assume the...