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So I have a spotlight but I need it to stay in one place - on the ground.Whilst the beam (the end) needs to follow and point at the mouse. I have...
Just wondering if there was a tutorial for movement, and shooting in a platformer setting. Also, does the 2D have a character controller similar...
It hasn't worked. I've set it so that upon clicking the GUI button disappears (tavernVisible = false; ). But it still continues to come back upon...
I have two actually. One with PlayerPrefs.SetInt. And another with PlayerPrefs.SetString. I have two scenes. In my first scene a variable is...
Does this look right? I have set: PlayerPrefs.SetString("TAVERN", "isVisited"); to the top of the page. if (tavernVisible) { if...
Hey. Yea, I got no compiler errors, but I can't get my head around these playerprefs. Do I not have to write what "isVisited, and "notVisited"...
Hey. I've tried to include a playerpref string, but it keeps coming up as" unknown identifier: PlayerPref"... I have tried putting into both...
I can understand what he is saying, not wanting to copy someone elses work. Perhaps at a higher level, this isn't necessary, but at a lower level,...
Hey guys, I've been following this since almost as soon as you posted the thread. I can't believe how good it looks now to then, it looks amazing....
At the moment I am using DontDestroyOnLoad(), but that is the problem, because it means it persists through other scenes. I have other static...
Much more likely something more powerful than AE. Something more like Cinema4D or 3DS. Failing that, full blown CG. Some of those splash screens...
I have a few scenes. In these scenes some of my GUI elements remain the same, and are consistent throughout all scenes, they are fine. But one of...
Just wondering what the best one was? Most powerful, effective, cheap? And also the one that works best with Unity? Free is, of course, much...
Hey. Singletons sound like exactly what I need. But I can't get my head around them. I've followed what you've supplied but I can't make sense of...
It already is on an empty game object. "DontDestroyOnLoad' Works beautifully, thank you. Just still can't move those variables across.
As you might have guessed I'm fairly new. I'm struggling to access variables I have wrote in one script, and making them accessible in another...
Whenever i get a collision the console comes up saying: "MissingFieldException: Field 'UnityEngine.RaycastHit.trigger' not found."
Just want it so that when the ray cast hits the cube (with a red material) it turns to blue. I am successfully using the ray cast, but getting no...
Now, before you get all angry at me assuming my intent is to make a gigantic MMORPG, it is not. This is merely a question of wonderment. I was...
Hello =] So me and my friend are beginning to create a game, and he has bought a tablet, and a program to create hand-drawn models and props....