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I am currently working on a top-down, 2D, twin-stick shooter. Typically, these games have the aiming stick rotate the shooter, who will then shoot...
Well I got the AI version out. It's pretty feature-complete now, though horribly unbalanced, buggy, and needing a lot of UI improvements/fixes....
I should have been updating this more regularly. I do not yet have a new build out, but I have been steadily plugging away at the AI. I created a...
UPDATE: New version released that implements different fighter configurations. Players can choose between four different punching arms, four...
That's very interesting. I'll have to see if this issue ever crops back up and then give that a try. Thank you!
Just took a real quick look, I'll dive more into it later. A couple things that stood out to me from the outset though was that there a strong...
[ATTACH] PROGRESS Thought I'd reach out for some feedback on my little project. This is an android two-player game for top-down boxing matches....
Really liking the vibes from the videos. Clearly a lot of neat physics puzzles possible. I'll be downloading and checking it out in greater detail...
Well, the issue is no longer occurring for me. I went through a whole series of changes to try and figure this out (upgrade unity version,...
Hey all, currently running Unity 2014.7.1f1, building an android game that I am trying to publish in the Google Play Store. Earlier builds...
That sounds pretty good. Thanks!
I'm thinking of starting work with Unity. I have an idea for a simple game design. I know that BGE can support the functionality I want, but I...