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I think I've seen it on Lost... ;)
How to Scroll the UV of a Light Cookie?
Thanks Cameron, It worked almost perfectly, with some adjustments its now this way: function Update () { gunPosition = Input.mousePosition;...
Hello, I need a code that make a object (ex: sphere) stay at mouse position in X and Y axis and at 0 position in Z axis. I need this to make my...
FruitLoops should run on MacOS using CrossOver... ;)
How to do this with a Cookie from a light?
As I want to make it useable by most of internet users in Brazil (low spec pc's) I'll just ray and check collision, with no real bullets, it makes...
Yeah, I'm making a test-game based on 2.5D Platform tutorial, but there is no shoot. The shoot part is what I want. ;) But thanks for the reply;
Basic character controller, like walk, run, jump and shoot.
Those characters are ok, I was really interested, but when I saw the price i gave up. Its really expensive, for that work. There are (at unity...
I have the same problem with Jump function of 2.5D Platformer tutorial... =/ At Intel 950 and Atom n270, it jumps highter than Nvidia Ion graphics...
The flag at 0:25 is waving slowly, but is up. Add some wind sounds and wave it harder, and it will be fine. ;) Maybe a bussule and wind direction...
Maybe you should create a Snowboard minigame? ;)
I have a MSI u100 10" atom netbook and an Asus EEEPc 1201n 12" dual atom, nvidea Ion 1 vga. Both run unity even for development and gameplay. The...
Thanks BigMister, I edited the script. I'm using this for a sidescrooler, thats why before was Vector3.forward ;D I hope it helps.
I Think it shotld work: LookAtMouse.js function Update () { // Generate a plane that intersects the transform's position with an upwards normal....
Por favor, este é um fórum em inglês, então vamos respeitar o resto da comunidade que não entende português. Favor utilizar a linguagem padrão do...
Wow, that is a nice 2.5D shooter movement... ;D I'm making a 2.5D Shooter actually, I hope my movements will be that great.
Yeah, sure... but what about a list? ;)
Again: Lookatmouse.js function Update () { var playerPlane = new Plane(Vector3.forward, transform.position); var ray =...