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Ok, I've read a bit more on how to set up a character for mecanim, and the documentation says: "To work with Mecanim, the hips should be the root...
For testing purposes, I have created an incredibly simple custom bones based rig with a spline controler on top of it all, animated a non-looping...
Hello all. First of all I just wanted to say that we've been using Unity3D for our project and we're impressed with mecanim and Unity3D as a...
Editing the shader like this worked for me (mind you I'm an artist, not a programmer, but this worked). I have a ground grass texture (png) with...