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is there any updates on this yet, i would love to use this for a standard pipeline project i have but i can't buy it in anyform anywhere.
public GameObject humanRenderMesh; public Renderer ren; public Material[] mat; public Material example; void Start () { ren =...
it doesn't really change much as the lightmapper still uses only a quarter of your gpu memory, i have a 13 GB RTX 2060 GPU and it always says it...
it has literally been 2+ years and this STILL is happening, what the hell is going on unity?? progressive has been in this unfinished state for...
been trying to get ssgi working but no matter what, it's just not budging
been a year since then and this is still a issue, cmon someone answer already
sewer side
I'm curious if it is possible to use a lightmap in a projector so you can project the light map on objects. i was thinking aboot this for 2 days...