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Thanks, no worries of course! Just curious if we should keep an eye out.
Just curious - have winners been picked, now that 2020.2 is out? :)
Hi, thanks for the thoughtful answer! I hope my feedback helps. Just a few points below in response to your answers - although I can see why you'd...
Hi team, For a new project I've been working with the newly released UI Builder package to build a test menu UI. I am a designer and not a...
Alright, we'll try that, thank you!
Hi! In our game we have a bunch of vcams set up, all triggered according to the logic of the player. One of them is a certain lens, and we'd like...
Can't wait!
Hi LeonhardP, upon minimalizing the testcase I found that it was actually one simple thing causing this: the atmospheric scattering plugin that...
Hi all, I decided to quickly try out 5.5 after having used 5.4.0f3 for a while. The scenes we usually work in unfortunately all appeared empty -...
Heads-up: latest patch does not have the fix, according to the patch notes.
Be wary that the mixed lighting mode is officially broken, so you might run into trouble later down the line. Check this topic out for more...
Hey! I believe it's because realtime shadows are not cast onto static objects in deferred rendering mode. My light was on mixed, which is not...
I found the solution, for those looking at the same problem: assuming the light is on mixed, giving realtime shadows, means that the baked...
Hi, Although it's probably not an entirely accurate title, something along those lines is happening when I bake my lighting. [IMG] I have a...
I would usually never 'whine', because I understand how hard it is to release features and what a hussle it is to get new builds out, but please...
Looks amazing!
Not using the directional light is why it works in your case - the black spot problem only appears on the side opposite to a directional light.
According to the release notes, it's not fixed yet in today's patch. http://unity3d.com/unity/qa/patch-releases
Thanks for the answer, Tim! I guess I won't bother working around it until it arrives then. EDIT: For those looking for that workaround; creating...
Yeah, didn't work either. To give an example image (makes the conversation easier): [ATTACH] I need those yellow little particles to be drawn on...