A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks for the clarification, very helpful! So in our case, we have a dev project starting early next year and if we're lucky, we'll reach the...
Maybe I'm also mixing up terms here: According to the project on github, Valve's Unity XR plugin is embedded in the SteamVR plugin since 2.6.1,...
Just so I understand this: What prevents us from using 2019.4 at this point? If I'm not mistaken, the SteamVR plugin is using the OpenXR interface...
Very cool, didn't see this before. Very useful information across this thread. I wasn't aware of the micro triangle issue, but this comes as very...
Hey everyone! There's been a lot of movement recently regarding development in VR with several subsystems being deprecated, but OpenXR not being...
Hey folks! I'm working on a combined indoor/outdoor scene with some glass windows separating both areas. I'm trying to wrap my head around the...
Hi everyone. I haven't found anything through search, so I hope you can help me out with the following issue: I'm trying to make a full-screen...
Hey everyone! I'm working on a game that uses the OpenVR interface for the HTC Vive. I want to achieve two things: Allow spectators to view the...
Haha, agree! We were exhibiting at gamescom last week and being one of the smaller VR exhibitors at the show, people actually came to us and told...
For whatever reason, the notifications for replies in this thread only just appeared, totally missed out on this. Yes, a solution like this for VR...
Hi everyone! I am somewhat lost here, can't find anything in the documentation. When deploying games for OpenVR, the control monitor window can...
Ah, thanks! So they're essentially parenting a second camera so its view is synchronized with the player camera and use culling masks. I see that...
Hey there! The effects stack looks really nice, the masking caught my attention in particular, but I couldn't find a more detailed expanation on...
I know that SSAA is very expensive when you apply a scale factor that provides a result that surpasses MSAA. However, I'm still interested whether...
Hey there! So I was testing some different technical approaches with a scifi scene where various emissive materials contribute to the atmosphere....
I have a question about the new SMAA implementation. We're working on a VR project where one would usually recommend MSAA for the smoothest...
Ah, I see. Thanks for clearing that up :) I've been toying around with cubemaps/ realtime reflection probes before. Need to take a look at what's...
Hey there! Great effects, especially the SSRR is something that's very useful, especially for shiny floors :) Got one issue though: If I look...
Nice! Looking very much forward to that. Personally can't wait to get my hands on the HTC Vive. I assume your VR optimizations will benefit...
I know about the new default camera switch which makes enabling Oculus support a flick of a switch. Will Unity's efforts go beyond that? I...