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May I ask you other questions? let's say 2(A and B) players are instantiated when through a class named PlayerSpanwer when I start the game, the...
First Thank you for your reply I understood the part where you say only the instantiation code will be called (I wish I could have noticed it...
Hi, I am new to photon engine I am making a simple game with the engine So fat it’s like this Log in with a user name Users can create a room in...
I need some help to understand the feature or meaning of "Collision detection continuous" I am trying to make a mario style game now It's on...
I have been practicing Unity around for 5 months until now, about "Instantiate()" to instantiate GameObject, usuallt the code was like this...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerControl : MonoBehaviour { //Player's Bullet...
I got it! to make the calculation simple and clear, we need to normalize vector to get only the direction without the length
oh that's why the normalized vector3 is called also as unit vector, am I right?
Thank you for your explanation maybe I need to compare agian
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerControl : MonoBehaviour { //for the speed...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestroyByContact : MonoBehaviour { void...
Thank you so much for your detailed explanation
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestroyByBoundary : MonoBehaviour { void...
first thank you for your help because for the first time, the value was false so I thought if(!doneSpanwing) is if doneSpawning(=false) is not...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// A launcher spawner /// </summary> public class...
void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.CompareTag("Ball") && TopCollision(coll)) {...