A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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It would be very interesting to know if developers can do that on behalf of the players. In accordance with GDPR, they will be obligated to delete...
So technically its possible to build a mobile game as WebGL app and run on a local web player (webview2 for example) and avoid any unity fees...
I don't know, isn't it possible to have a local web player without internet?
So basically: Unity: "Hey you owe me money now" Devoleper: Nope
So if we manage our games to run on a web player, then we can all build with WebGL and throw a middle finger at Unity
Wait, if WebGL games aren't affected by the new pricing fees. What if everyone build their game as WebGL, does that mean we all can avoid Unity fees?
Help me making this real https://twitter.com/fairplex_vrc/status/1702366977069559915
I am just giving an idea if Google hear that: can you redirect every Unity domains to Unreal Engine or Godot or takedown any Unity results in...
Don't worry, GDPR lawyers will take over and slap Unity CEO in his face
I honestly think this is the thing to do if we want unity to listen to us, but not only for devs we don't like, but every games made with unity :/
VRChat relies on a specific version of Unity that is clearly indicated here, and going against that inevitably results in issues. You shouldn't...
Hey I am really excited to see that feature added. Is there any chance to see it added to Unity 2019? if no, is there any AssetPostprocessor that...
+1 The requested feature is simple. Be able to ignore the importation of unwanted folders/files while keeping those folders and files in Assets....
The question is why are they still developing another render pipeline if literally no one asked for it and also runs slower? For those who say...