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https://fogbugz.unity3d.com/default.asp?1108671_mlal0p5hcdnc7jph
I used Spline::InsertPointAt() to add a spline point and had some bad math that resulted in NaNs. This caused a Unity editor crash that did not...
Fair enough, thanks Gregoryl. I was looking to avoid scripting it so as to not have two competing systems, my script interpolating values and the...
I am attempting to get a camera to use orbital transpose and rotate via key events a fixed angle instead of tying to an input axis. Found this...
Thanks sir, this fixed the issue.
I got a tip in another thread on the solution to migrating from 2018.2.x-ImprovedPrefabs to 2018.3: delete the ProjectSettings >...
In a similar vein is migration from 2018.2.0xImproved-Prefabs to 2018.3 supposed to work? I appreciate it is a weird stand alone build of Unity...
I was hoping I could migrate a project that used the improved prefabs in the standalone distribution of 2018.2 improved prefabs to a 2018.3...
In the Start() method of the object I use: AddForce(rigidbody.rotation * Vector3.forward * speed, ForceMode.VelocityChange); Are you only allowed...
There is still some kind of bug here I would assert though. That value I am adjusting in the video is a VelocityChange force applied after...
Good call Karl, emitter velocity in the main module changed from rigidbody to transform fixed the issue, but why? My issue is solved, though I...
I am attempting to understand why a particle system that uses emit over distance and is moving very quickly (2,000+ units per second) leaves gaps...
You are right, combined with the "Low Resolution Aspect Ratios" checkbox that was making it so I couldn't reduce below 1.5x. Thank you for the help.
I started from the LWRP template and started to notice after awhile a significant reduction in resolution. I went through the settings to try and...
Spent some time trying to follow your advice, couldn't figure out how one pops a project window. While looking into this stuff though I did find...
Attaching explanation image: https://drive.google.com/open?id=1xT3j7lPxeFmaFHqkzD4cUM1OwmJD0gMA Ships are defined by a 2D grid of blocks, the...
I was able to make a little progress on the above question using [OnValueChanged] but couldn't get it to automatically trigger when the AssetList...
Has anyone found a way to combine the two attributes [AssetList] and [TableMatrix]? My hope is to have an autopopulating list of assets and then...
@CatsPawGames, have you tried out this system with the lightweight pipeline? I couldn't make it work in my project I converted to lightweight or...