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I am aware of those things, as you said. I'm just not sure how I can implement the system I want while using the Edges mode since the performance...
Sorry to double post but the content filter isn't letting me edit my reply due to "inappropriate elements". Changing the mesh generation type to...
So if I have this piece of code to get the mouse position: Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); All I...
I apologise for "trying to promote this as something that's being ignored or is something that it isn't.". It was quite frustrated when writing...
I'm trying to make a feature for a 2D, procedural generated game that uses Tilemaps. This feature consists of the player clicking on a tile and...
The PS4 controller does not work properly with the new Input System. Opening the Input Debugger results in a mess of inputs all being recognised...
I did try the sample project and got it to work there, that's how I figured out they had to be set as triggers for the mesh to be generated. But...
Any confirmation of it working in Unity 2020? I used the instructions in the wiki to create the NavMesh using sprites instead of a tilemap. I keep...
Hello, this is my first post to the forums. I'm making this post because after many hours of searching, I still couldn't find a solution or an...