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Does it have a ridgitbody2d on it
well that's up to you.. you could have simple int represent the player size and same go for things that need to be eaten
Compare the two value how big is the player ..and how big it need to be to eaten
When I first start it I learn the basic from a app call sololearn they have multiple languages you can learn after that I just Google more to...
[MEDIA] Try this Everything you want is in it
Hmm..put what? Maybe you could post the script via code tag
How did it not work ? What did you try ?how you want it to move?
Hey use code tags..otherwise no one will bother to go through the code https://forum.unity.com/threads/using-code-tags-properly.143875/
Which part ? Saving ?
You could just save the value....either with json or binary or playerprefs if(playtime %5 == 0 && !purchased) { ShowAd(); } When player buy...
but yeah when you show ad when you use if statement with the conditions just add && bool
I'm on my phone so I cant open the file on the phone
Have a bool.. if not purchased show ad and when they buy it just set it to true
Since you looking at target on update you could just use Translate with forward directions
didn't you use vector3 lerp on the previous version of this scripts
Man you again ...you need to do it better explain a bit more of what happening..and what do you want
Then check if the tag correctly and set up the triggers properly etc..
Man how do you want people to answer it ..did the debug log pop out when trigger?
There's so many way ... why don't you try google
If you want continuously firing then you need to change your logic...if player trigger than enemy can attack while enemy can attack just fire...