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I'm trying to learn and apply SOLID principles to my current project. Currently I'm making player character and it has many scripts (movement,...
I need instant level reload in Hotline Miami and Ghostrunner style, but reloading level "traditionaly" takes too much time even on a small test...
I have physics based swings, they work perfectly fine in the current state. I want to add the behaviour that when the player comes close enough...
i looked at node-based solutions, but they were an overkill for my needs (my dialogues are linear, the max branching you'd get is different lines...
Thanks!
I have a simple dialogue system: dialogue manager and multiple scriptable objects which contain data for the respected dialogue piece (sentences,...
Yeah, the do have different functionality and they already are scriptable objecrs (well the "Action" class is) so I can't combine them really.
So I have a base class named "Action". I need to create many (30+) classes inheriting from it, for example "Eat", "Sleep", "Study", etc. As for...
The problem is that a variable (initialized in code, not inspector) suddenly becomes NULL during runtime. It happened twice today. But the thing...
I'm starting to make my first game in 2D. I want to make something similar to visual novels (in terms of graphics) but with lots of hand drawn...
For example, the GO has a skinned mesh component and my script. How can I get a list of blendshapes and show them in the inspector as a variable...
I have a rather complex armature made in Blender. I want to import in in Unity, but blendshapes and armature aren't connected after the import. Is...
I have npcs driven by utility AI. For now they have personalities (combination of few stats) and can do stuff on their own. I want to design a...
What I mean: the environment is in complete darkness, but the mc "remembers" the place and can navigate without sight. I'm trying to visualize it,...
Fair enough
A horror game, but no darkness, everything is happening in daylight. Scariness is supposed to come from the atmosphere of unnerving loneliness:...
I don't know if it's entirely true, but I noticed that Unity has problems with old AMD GPU. I had such card and the editor was consistently...
I'm not sure what blog this question belongs to, but I find scripting the most fitting. By interaction I mean something like aerial takedown from...
I'm making a fast paced FP game with emphasis on movement and reflexes (close to Mirror's Edge and Ghostrunner) I'm currently implementing vault...
Wait, afaik any AI is fundamentally a behavior tree. Is there another technique for making AI? I don't quite understand what this or...