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I have found this link which was very informative: https://docs.unity3d.com/Packages/com.unity.addressables@1.18/manual/ManagingAssets.html It...
Related, I think Unity assumes that Windows will be in dark mode. The system tray icon is almost invisible. [ATTACH]
I am starting to use Addressables, and I am wondering about sharing data between groups. As an example, my game only has 5 shaders in it, these...
I found what I assume to be a bug, and I have a simple test project to demonstrate it. Make a new project and add the Addressable package. Add...
I am still new to Addressables as well but I think I know the answer to your question. As I understand it... If you manage your Addressable...
Adding another vote for removing dark mode. The windows should match the Windows theme. If I want dark mode windows I would change my theme.
Not that it is all that helpful but, this also only started for me when I upgraded from 2019.4.26f1 to 2020.3.18f1, and before that VS2017 worked...
First I am finding that even though my CanvasScalar component is set to have a "Reference Resolution" of 1080x1920 (yes portrait), and my "Game"...
I know this is an old thread but it is in line with my suggestion. Initializing an object from a prefab, and initializing it from a disabled...
I am still having this problem in 2019.4.9f1
Thank you, that was my problem. I don't know what a vertex fragment shader is, or how it differs from a surface shader, but I will look it up....
I added changed the line: Tags { "Queue"="Transparent" "RenderType"="Transparent" } It still does not show up. You are correct though, if I...
I have this simple shader written to read in a texture and use the Green channel as the alpha value. I will admit that most of this is copy and...
I am using Arial. I made a new project to just test using TextMesh Pro. I did not specifically add Arial to my project, so maybe I should pick a...
I am using Unity 2018.1.6 and, I believe, TextMesh Pro 1.2.2. When I open the Asset Creator and click on the generate button, nothing happens....