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Found the culprit: A Camera with Viewport Rect of W = 0 and H = 0. Setting the following to one solved the crash on me.
My Unity (2018.2.11f1 x64) is behaving quite undesirable. First, it's crashing when baking the occlusion data IF the scene tab is open. You can...
Just switched back to Development build, it's working again properly again. It may be perhaps that the data stream is the problem, but then again...
Okay it's crashing again. This was the last frame before crashing. The spikes are caused by EarlyUpdate process. [ATTACH] Application works fine...
Sorry for the late reply. I can't reproduce the problem again. At the time I got frustrated and disabled Development Build and made the fps...
I wanted to profile my application because it's FPS is unstable; but mostly it is above 30fps. Upon hitting the 'Record' button on the Profiler...