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I worked out the issue. The problem is that you must set control schemes to all, and then all mouse deltas appear.
God dam had this issue. I couldnt get the mouse scroll too. The workaround was to enter manually ScrollY<Mouse>
All the discord links on asset store and this forum has expired is there discord server still available?
Problem is this workaround breaks root motion animation. best way is to use then Ik to do check
Just realised I can do checks on Animator.pivot
Confirm this worked
@Krull Hi, I have a simple question. I am looking at Character.cs, but I can't seem to find a way to check which leg is currently on the ground. I...
Azure games JUST STOOD UP ---->...
Unity, let's have a heart-to-heart. After all the dedication and passion developers invest into their projects, the introduction of a new fee...
----> https://insertcredit.com/opinion/unity/
simple they want to milk money from free-to-play games...
This is gonna make lot of small business go bust
How does this work with distributors and what accounts to revenue? Does me getting funding account for revenue even if game is free?
Can we have the Unity uninstall thread... I think this is the final nail in the coffin....
Just encountered it throws my commit of. Has ANyone found a solution?
Hi is there a discord link I can find for community somewhere?
If anyone ever finds a workaround please post it in this section!
Hi, there how would I go about detecting which foot is in a walk cycle is currently off the ground? The goal is to have the character naturally...
It's pretty bad as none of them reply and seems to be ignoring this. I guess the whole team is using the latest phones and not testing the SDK on...
If there is a way around this do let me know as it means currently only iPhone 12 can actually use arkit which is not practical...