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Here's what you can do with Realistic FPS Prefab If you try hard enough :) Buy game: https://store.steampowered.com/app/1203560/Everyone_Dies [MEDIA]
Its just second game :D 3 of January is the release date
Ah, and also trailer [MEDIA]
My new game on the Steam store. Please subscribe if you are interested ^-^ https://store.steampowered.com/app/1203560/Everyone_Dies/
Studio New Punch zombie models. Check it on asset store (around 20$)
I suppose I post my projects too often here, sry about that. But if you are interested in my new game made on RFPSP, then welcome:...
thanks for buying 03.04 :) i think its good price for that quality. Also, the game on video is "Everyone Dies". It will be on steam too, i think....
If someone interested in my game based on RFPSP, so... here my last devlog :) [MEDIA]
I cant play hit animation on my "zombies". They recieve damage, with that all ok. But they just walking to player, dont play any hit animations....
Zombies from "Studio New Punch". Animations from "Jason D Grace". Sorry for late reply :)
Check out my game's alpha gameplay video made with RFPSP [MEDIA]
This errors always show in Console when i spawn enemies with this command: Instantiate(slowZombies[Random.Range(0, slowZombies.Length)],...
How can i use DAW without Object Pool Manager? I cant normally respawn new enemies, cause of strange Emerald AI functions.
Sorry for that reply, but i need your help. I am in dead end now and actually dont know what to do. How can I resurrect AI after death? I use the...
All animations are mine. I bought only rfpsp and some models.
"Everyone Dies" is a different game, my second if to be exact. That price low, because some people did not like the game and did not buy the game...
My new devlog. It would be cool if you could check it out ;) Facebook: fb.me/jpegofpain VK: vk.com/jpegofpaingames Mail: mishanotest@gmail.com...
NOTE! Reccomend to turn off automatic reload corountine [ATTACH] I'm not a programmer, I'm an animator, so my code modification may seem very...
[ATTACH] if (!haveGrip) { WeaponAnimatorComponent.SetTrigger("Fire");...
This guy asked me in PM for help in adding a weapon grip. I want to post here to help others too. [ATTACH] This is my personal way, bugs are...